Demo Reel

My aim is to create quality sound for video games in an efficient and creative manner. I believe that the audio in a game should be immersive, cohesive and thematically appropriate. This demo reel highlights some of my best work so far.

The first clip is a Sound Redesign of one of my all time favourite games, Metroid Prime. For this project I heavily leaned on synthesis, field recordings, and creative use of audio plugins to sell the sci-fi atmosphere. The next clip comes from one of my favourite indie projects of 2022, Tunic. This displays my skills for creating musical sound effects, spatial awareness and creature design. The last segment is an animation demo from the game Astral Ascent, where I heavily focused on creating an engaing, detailed and satifsying noise for each combat movement.
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About Me

I am a sound designer working for the video game company Big Blue Bubble Inc. in London, Ontario Canada. My services include SFX Design, music composition and recording, foley design and voiceover work. I am skilled and familar with Middelware software such as FMOD and Wwise Studio, as well as game engines such as Unity or Unreal Engine. Industry standard plugins from Fab-Filter, Waves, Klevgrand and iZoptope are used to heighten any project I am working on.

  • SFX Design
    Creating immersive and visceral sound effects for any game project
  • Music Composition/Production
    Composing and recording music for a variety of genres and moods
  • Voiceover
    Familiar with recording, editing and implementing voice and vocal tracks
  • UI Sound Design
    Ability to creating satisying sound design for User Interfaces
  • Game Engines/Middleware
    Knowledge in using Unreal Engine, Unity Engine, FMOD Studio and Wwise Studio
  • Scripting
    Can use C++ and C# scipting to program audio into Unreal Engine and Unity Engine respectively
  • 2023 - Current
    Sound Designer I - Big Blue Bubble Inc.
  • 2021 - 2023
    Mapping & Records Associate - G-Tel Engineering
  • 2020 - 2021
    Customer Service Representitive - RONA: Home and Garden
  • 2018 - 2022
    On-Air Host and Production Volunteer - Radio Western
  • 2017 - 2019
    Technical Quality Control Supervisor - Engineers in Action
  • 2022
    Intro to Video Game Audio Design at Berklee Online
  • 2015 - 2019
    Bachelor of Civil Engineering at Western University

My Projects

Sound Design

This link takes you to my YouTube channel, which catalogs all my Sound Design Projects

Music

This link takes you too my linktr page, where you can find the various platforms my music is on

Games

This link takes you to my itch.io page which showcases the games I've worked on

My Services

Sound Design

Ability to create visceral sound effects, immersive foley design, and lush atmospheric ambience to any game or video project. Click 'Learn More' to check out a catalog of my sound work

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Soundtracking

Familiar with composing intense or surreal electronic music, grand or tender orchestral suites or whatever best suits your project. Click 'Learn More' to check out my Bandcamp page which showcases my best work

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Voiceover & Podcast

Able to produce quality sounding voiceovers, podcasts, or radio shows Click 'Learn more' to head over to my mixcloud page, which is where I kept a catalog of all my radio shows and interviews for 94.9 FM Radio Western

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Contact Me

fcbachorz@gmail.com

416-997-8506

Download CV