Sound Designer/Composer
My aim is to create quality sound for video games in an efficient and creative manner. I believe that the audio in a game should be immersive, cohesive and thematically appropriate. This demo reel highlights some of my best work so far.
I am a sound designer working for the video game company Big Blue Bubble Inc. in London, Ontario Canada. My services include SFX Design, music composition and recording, foley design and voiceover work. I am skilled and familar with Middelware software such as FMOD and Wwise Studio, as well as game engines such as Unity or Unreal Engine. Industry standard plugins from Fab-Filter, Waves, Klevgrand and iZoptope are used to heighten any project I am working on.
Skills
Experience
Education
Ability to create visceral sound effects, immersive foley design, and lush atmospheric ambience to any game or video project. Click 'Learn More' to check out a catalog of my sound work
Learn moreFamiliar with composing intense or surreal electronic music, grand or tender orchestral suites or whatever best suits your project. Click 'Learn More' to check out my Bandcamp page which showcases my best work
Learn moreAble to produce quality sounding voiceovers, podcasts, or radio shows Click 'Learn more' to head over to my mixcloud page, which is where I kept a catalog of all my radio shows and interviews for 94.9 FM Radio Western
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